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chuckro ([personal profile] chuckro) wrote2025-12-09 11:58 am

More Hacks / Updates of Old Games

Terranigma Redux (v1.5.2) (SNES, Played on Trimui Smart Pro) - I had a combination of thoughts regarding both the original game and the hack. In things that weren’t changed; there are a lot of obtuse things you need to do and the signposting isn’t that good. And it's way too easy to miss stupid event flag snags in the late third chapter while trying to upgrade the cities—without a walkthrough, you might just conclude you’d locked yourself out of sidequests or that they don’t exist. (That said, there isn’t a lot of value to doing them—you unlock a couple of equipment upgrades that there’s no point to using because the HeroPike you get automatically is better; and a couple of MagiRocks when magic is only useful at one point you’ve already passed.) Regarding the hack, the difficulty is definitely different from the original, forcing you to use different elemental weapons and still requiring some grinding. The translation is a little smoother and I’m pretty sure they added a few more signpost dialogue bits. And the items/weapon descriptions are an excellent addition given the elemental and special effects. I used the optional patch where the CrySpear and ElleCape you get at the beginning are upgraded to +99 weapon and armor effects; and these are helpful, but not overpowering-- levels still matter a lot. And they didn't fix Bloody Mary (she still took minimal damage from all of my weapons at the point I reached her), which really feels like an oversight. Overall, I think the increase in difficulty versus the original isn’t worth the gimmicks.

Final Fantasy Adventure DX (GBC, Played on Trimui Smart Pro) – A hack that colorizes the game up to Game Boy Color standards and nothing else. There are a few cases where I felt like they could have gone a little harder—I feel like there are places where the colors could have been more vibrant or where caves could have been more varied to make them feel less same-ish. But they did successfully make the Dragon green and the Red Dragon red, which means a lot of other things can be forgiven. And they did successfully make it pretty and not garish.

Final Fantasy Legend 3 DX (GBC, Played on Trimui Smart Pro) – I’m apparently impatient with the grinding in the early game; I actually turned my mutants into a cyborg and a beast but expected better from them. As I note every time I talk about this game, it gets a lot easier once you have access to instant death/stone attacks. In this hack there were a number of graphical glitches, random colored boxes, and weird transparencies that were less noticeable in the original. Maybe it’s a little too "classy" with the muted colors? There were also issues with some houses being glitches in the first Pureland town and the credits were messed up. Large bosses were two or three color palettes neatly split and it was weird; but Xagor was multicolored and that actually worked.

Final Fantasy Legend DX (GBC, Played on Trimui Smart Pro) – The monsters that get left white actually look weird, like a stark contrast to the rest of the colors. The castles in the first world have the same problem—they entire sprite is white, including the ground around the castle, so it sticks out oddly. I only played the first two worlds of this; for this experience you’re better off playing the fan-translated Wonderswan version of the game, which manages to be prettier and fixes a lot of bugs.

I fiddled with a few more of the Game Boy colorization / DX hacks; the one for Metroid 2 was solid and the ones for Super Mario Land and Super Mario Land 2 are actually really vibrant and pretty, especially since they change some sprites to take advantage of having colors to work with.

Daiva Story 6: Imperial of Nirsartia (NES, Played on Switch) - A Japan-only blend of genres where you search for various planets, then conquer them in side-scroller shmup mode; but enemy fleets try to retake them and you need to fight them off in turn-based tactical space battles. There are also some sort of resources you get from conquering planets that let you build more ships at your home world. We beat the game on level 1 in a couple of hours; apparently if you play on level 4 you can find the hidden planets and get the secret best ending. The difficulty is reasonable at level 1, but I don’t feel a strong need to replay it.

Tetris Blast (Game Boy, Played on Trimui Smart Pro) - I’ve actually been playing this on-and-off on several of my handhelds, because it successfully captures the casual nature of Tetris. What I discovered recently was that it also has an ending: If if you finish Level 25, you get a credits roll! Which also means there’s a theoretical “perfect game”, because each level starts with 100 points and decreases by one for each piece you use, but increases slightly if you create a big bomb or clear 3+ rows. The closer you get to 2500 when you finish, the better your run.
newredshoes: Woman in religious ecstasy, surrounded by art implements (<3 | patron saint)
my love, I am the speed of sound ([personal profile] newredshoes) wrote2025-12-08 01:11 pm

Future's — made of — temporary insanity

Okay, I really thought my crafting hyperfixation of the month was going to be beading on a loom. Earlier this year, I picked up a book about it, thanks to a need to spend over $10 at a thrift store, and then a few weeks ago, I saw a plastic bead loom at Michael's and nabbed it. Obviously from there, I realized the kit was not sufficient for My Vision, so I headed back to Michael's and dropped a truly silly amount on beads and weird needles. Have I started beading, which I'm excited to do? No, obviously first I have to clean off my crafting table, which involves SO much organizing, purging and Gingko-wrangling, so she doesn't eat or destroy any of the above.

Then, over Thanksgiving, YouTube slammed me with an unexpected interest. [youtube.com profile] yooon_ie lives in Chicago, apparently close enough to the West Loop Goodwill that she can stop by often enough to pounce when she finds a vintage Coach bag in the wild. Her parents are a cobbler and a tailor, according to her telling, and she's got all kinds of amazing skills and know-how for taking these designer objects in tragic condition and rehabilitating them in a flash.

I am fascinated. It's related to the emotional satisfaction one gets watching a pet groomer rescue a terribly matted stray from neglect, though with less body horror. There are so many videos out there; I definitely spent more than one evening just working my way through everyone's shorts, which all follow the same pattern with the same ASMR. And so, the urge rises: I want to experience this! I want to find a mistreated designer bag for $8.99 in a back rack at Goodwill and treat myself to Real Luxury Like They Used to Make! I've never been a bag girlie or even a girly girlie. This, like my sudden realization that makeup is fun, actually, is all very new on my end.

Here is the problem: Because it is maximum load USPS season, everything I'm splurging on is very slow to come in the mail. I can spend the money and absolutely nothing about it is real because it is taking two weeks to get here. I became briefly insane last Sunday and decided it was worth it to buy a new bag from Coach Factory, and the delivery date keeps dropping back, and like!! Then I remembered DePop was a thing and immediately stayed up until 2 AM this Saturday bookmarking candidates (because I spent the weekend exploring varying thrift stores and coming to understand that thrifting is a persistence predator's game). Yesterday I tried out the "make an offer" button and then the seller accepted basically immediately?? So I DO have a glorious vintage '90s minimalist Coach purse (Swinger in black!) coming my way, for too much money STILL because of fees, but Amazon has not come through on my freaking saddle soap/horsehair brush/Leather CPR order, so obviously nothing exists until I can see it and hold it in my hands!!! And even then!!!!!

I am but a humble public media journalist, my poor bank account cannot take this ADHD object-permanence nonsense. All of this absolutely did start because my therapist poked me in the forehead and reminded me that it is good, in fact, to treat yourself and that it is hard to do things like date (more on that another time!) when you feel like a feral gremlin all the time. (That said, I do have a story in mind about this bag rehabber community that I hope to publish for Mother's Day, so maybe I can write it off for my taxes at some point.)

All of this does fall a bit into perspective given the real ballgame I'm warming up for: This morning, I spent an hour with a realtor who's going to help me, fingers crossed, Buy a Condo in the next few months. Speaking of money that absolutely isn't and cannot be real to me. But she's got sassy realtor energy and I am really excited to get started For Real on this search. ✶
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chuckro ([personal profile] chuckro) wrote2025-12-02 10:38 am

Potion Permit (PC)

The latest Stardew-like I’ve played; this one has you as an alchemist from the big city who comes to provide modern medical care to a small town. You have the usual loops of going into dangerous areas to get materials and giving gifts to win the love of the townsfolk; but instead of a farm you have a clinic and need to play minigames to diagnose and cure people who come in. The central mechanic is making medicine out of materials with your alchemy pot, where each ingredient is a tetrad and each recipe is a shape—you can make the same potion out of a variety of ingredients, so long as they fit. This is very quest-driven; upgrading friendship with each villager to the next level will require a quest from them, which might just be watching a cutscene or might be a big fetch quest. You need to also do quests to upgrade your standing in the village, which in turn lets you unlock new areas for better materials.

Read more... )

Overall: This was fun and a little change of pace in the cozy genre. Hunting down NPCs to turn in quest rewards can be a little irritating, the money-making loop is a little grindy, and the late-game Achievement selection is kinda weird; but overall it’s a fun time and a reasonable length.
denise: Image: Me, facing away from camera, on top of the Castel Sant'Angelo in Rome (Default)
Denise ([staff profile] denise) wrote in [site community profile] dw_news2025-11-30 02:42 am

Look! I remembered to post before December started this year!

Hello, friends! It's about to be December again, and you know what that means: the fact I am posting this actually before December 1 means [staff profile] karzilla reminded me about the existence of linear time again. Wait, no -- well, yes, but also -- okay, look, let me back up and start again: it's almost December, and that means it's time for our annual December holiday points bonus.

The standard explanation: For the entire month of December, all orders made in the Shop of points and paid time, either for you or as a gift for a friend, will have 10% of your completed cart total sent to you in points when you finish the transaction. For instance, if you buy an order of 12 months of paid time for $35 (350 points), you'll get 35 points when the order is complete, to use on a future purchase.

The fine print and much more behind this cut! )

Thank you, in short, for being the best possible users any social media site could possibly ever hope for. I'm probably in danger of crossing the Sappiness Line if I haven't already, but you all make everything worth it.

On behalf of Mark, Jen, Robby, and our team of awesome volunteers, and to each and every one of you, whether you've been with us on this wild ride since the beginning or just signed up last week, I'm wishing you all a very happy set of end-of-year holidays, whichever ones you celebrate, and hoping for all of you that your 2026 is full of kindness, determination, empathy, and a hell of a lot more luck than we've all had lately. Let's go.