trinityvixen: (alucard)
[personal profile] trinityvixen
I forgot how bad I am at video games.

I'm pretty sure I screwed up pretty bad already in Dead Rising. Suddenly, the "case files" were now dismissed or disengaged or something. I think I let some guy die. Whatever--he told me to go protect this other guy from zombies and I did. Is it really MY fault he got shot up by some pyscho? Obviously not!

Anyway, it was an excuse to turn the game into a zombie version of Dynasty Warriors. I went down to the local 2x4, lead pipe, sledgehammer, and chainsaw emporium and just kept slaughtering zombies. I went from 200 dead to 1600. I'm pretty sure I can't even end the game properly at this point, so I guess I'll just monkey around on achievements and start over when I don't successfully escape or whatever. I'll be a higher level when I play through the first part AGAIN. ::rolls eyes::

Date: 2008-03-14 02:25 pm (UTC)
From: [identity profile] chuckro.livejournal.com
Anyway, it was an excuse to turn the game into a zombie version of Dynasty Warriors.

Why can't the game just be that to begin with? I feel like "Awesome Chainsaw Man vs. The Million Zombie March" would be a kickass game.

Date: 2008-03-14 02:41 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
I fail to see why Capcom hasn't thought of this. Or Koei for that matter.

Unfortunately, I'm almost positive that this means I won't be able to actually complete the game. Because you start with a very set time limit--you run around for three days, then you have to leave or you pretty much lose. I'm certain that by not doing the story, I won't trigger the events that would eventually allow me to get to where I need to be on the last day.

However, because Dead Rising is ridiculous with it's being too hard to beat places you actually get to at the levels you would be if you didn't die and restart when you got there, I'm assuming dying and restarting at the end of the game will only help me in a repeat play through. It's actually a really short game, hence why I'm so sanguine about a total restart. (Otherwise, holy shit would I be pissed.)

Date: 2008-03-14 02:58 pm (UTC)
From: [identity profile] chuckro.livejournal.com
I take it there's some sort of New Game+ feature, then? (Kinda like Breath of Fire: Dragon Quarter, in which you were expected to get partway through the game and then have to restart?)

Date: 2008-03-14 03:02 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
Dead Rising has only the one save. When you die, you are presented with two options: Load or Save and Restart. If you Load, you go back to the last time you saved. If you Save and Restart, you keep your current level, any skills you learned, your increased item slots, etc. when you start the story over.

It's really an awful system with just the one save, but it is handy that you can take your progress back with you. I guess that's what I should have done when I failed to save the guy, but I didn't care enough about the story. It's interesting, but interesting enough to tear me away from hundreds of zombies and a hungry chainsaw? I think not.

(Hedge clippers. I used hedge clippers on the undead. It was awesome.)

Date: 2008-03-14 03:34 pm (UTC)
From: [identity profile] deltagrl.livejournal.com
Heehee. See, I"m AWESOME at 2-D original NES and Super NES. But 3-D? I sympathize. I'm only just getting good at [livejournal.com profile] jendaby's Dreamcast version of "Gauntlet," which has so many strange 3-D angles. Once I playing a shoot-each-other/split-screen game, and I was shooting and looking around wildly for my friend's character. My friend tapped me on the shoulder and said, "Look behind you." In my friend's split screen, he had a gun aimed at the back of my character's head. Needless to say I was dead pretty quick. :)

Date: 2008-03-14 04:39 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
I have such trouble controlling the camera angle. And you need to do that to shoot at people and to take pictures in this game. I swing the camera around too wildly, and I overcompensate (this is why I suck at driving games). Le siiiiiigh.

Date: 2008-03-14 04:39 pm (UTC)
From: [identity profile] ecmyers.livejournal.com
Yeah, I'm generally a 2D, 8-bit kind of guy, mostly good with platformers, but I was surprised at how easily I adapted to Super Mario Galaxy. The real learning curve for me has always been the number of buttons on the controller, which isn't a real problem on the Wii, or even the Nintendo DS. I thought I was starting to get the hang of 3D, but then I watched [livejournal.com profile] feiran play Portal on the Xbox 360 and my brain hurt.

Date: 2008-03-14 04:43 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
Oh god yes--the buttons! I couldn't ever handle even the PS2 when you had to use more than just the four shaped buttons. using the triggers and the different buttons on top of them and two friggin joysticks...

...although it's oddly come together in Dead Rising. Strange. Usually I have much more trouble with it. There's something very ergonomic about the 360 controller that lets me hit things easily. Hrm.

However, I completely agree with you about Portal. Sometimes watching it made me physically sick to my stomach. I sorta tended to look away whenever she went through portals that changed gravity.

Date: 2008-03-15 06:55 pm (UTC)
From: [identity profile] cbreakr.livejournal.com
Wow, if everyone was that efficient the zombie threat would be done in a day.

Date: 2008-03-16 02:13 am (UTC)
From: [identity profile] trinityvixen.livejournal.com
Well, not everyone can be trapped in the mall next to the chainsaw capital of the state, I suppose. The one thing that Dead Rising makes abundantly clear to me is that guns are practically useless where the undead are concerned. From far away, yes. Otherwise, not at all. You're better off with a baseball bat.

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