FINISHED

Feb. 3rd, 2010 12:56 am
trinityvixen: (brain cells)
[personal profile] trinityvixen
Well, not really. There's much more to do. I need to play all over again as evil (and coincidentally male) Shepard. And seduce either Miranda or Samara. I must be able to get Miranda, but Samara came on strong at the end there. I'd do her. (And I will, too.)

I should really celebrate by going to bed early. Instead, I'm starting the game from the save right before the last boss to get an achievement I missed. Because I'm awesome that way.

Date: 2010-02-03 04:02 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
My standard character in these games is a guy who is on the good/order/paragon side of things, making the second play through the evil/renegade girl. Then I feel guilty about it. There's a feminist argument in here somewhere.

Far more likely? There's an argument about our morality in there. It's more interesting to me to see what morality people choose first than it is which sex they choose. Because I can guess that 90% of people make a Shepard that is the same sex as they are, but who chooses to do which alignment is always different. I choose good/paragon first because I would feel too guilty being evil straight out of the box. Once I've proven I can be good, then I have some fun being evil. The voice actor who does male Shepard said he always plays evil first so he can then atone as a paragon in his second play. Everyone does it differently.

Paragon seems to leave more options open for things from the previous game to influence the future. I admit, however, to wanting to be a renegade in about 3 out of 10 interactions where people are just being stupid, or when I sympathize with someone to a degree that I don't care if what they do is "right." (Like Jack's backstory.)

The mining is better than the last game, and certainly more useful (finding ores actually helps you build shit as opposed to just getting you an achievement). It's still too slow, but so is the loading between stages.

Mordin is a fan of Gilbert and Sullivan! I knew I liked him. I'm saddened about not being able to seduce Samara, though I do understand why. I suppose if she's totally out, I can try for Miranda. Or maybe Tali. She was awfully cute flirting with me so nervously. (What is it with aliens being afraid to flirt with me?)

The ending scenario I picked ended poorly the first time through, but I understood why my choices went the way they did. So I redid it, and I got the achievement for keeping everyone alive. (I confess I checked with the internet just to be sure because I wasn't playing an hour of game over again just to mess it up. Turned out I was right anyway.) What's most interesting to me, though, is seeing how either ending--where people died or where they all lived--will affect the sequel play.

Another interesting thing I'm going to be learning: the default assumptions about the last game if you start with a new character. Thus far, the game assumes, if I don't have a previous save to base anything off of, that I didn't save the Council. (I think, even as a renegade, I saved them.) Wonder what else changes...

Date: 2010-02-03 04:13 pm (UTC)
From: [identity profile] edgehopper.livejournal.com
I'm doing the same thing oblvndrgn did, but I never finished my second playthrough of ME1--I expect for this one, I'll go back and finish her up (renegade soldier) and then play through ME2 as an engineer or sentinel (I'm playing through my first run as a vanguard according to my own personality, which is essentially "impatient paragon").

Date: 2010-02-03 04:17 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
I played through Mass Effect at least four times, and I still need to finish there with the fourth character. I was really annoyed at the structure of the achievements there such that unless you had a plan for how you'd game, you had to play through four times (as opposed to three) in order to get all the achievements. This is something that Mass Effect 2 greatly improved upon. If I chose to do side-quests enough (which I always do, even on replays), I could get most, if not all, the achievements. (And about the only one I didn't get was the one for playing on insanity difficulty. I'll do that one later. When I've had time to sleep and do other things for a while.)

(I'm playing through my first run as a vanguard according to my own personality, which is essentially "impatient paragon").

I would love to do this. But as a I mentioned, I feel incredibly guilty unless I'm the paragon of paragons the first time through. I hit that guy in Omega who wanted to sign up as a merc because he was annoying and then fretted about it for an age. Playing a renegade is the hardest part about playing the game, but I do look forward to not wincing every time I misbehave.

Date: 2010-02-03 04:28 pm (UTC)
From: [identity profile] edgehopper.livejournal.com
I was quite happy to snatch the idiot kid's gun, which was a paragon action. The only times I've been taking renegade actions are when dumb henchmen are trying to intimidate and I don't see much need to keep them alive. Like zapping the merc leader at the start of the Garrus/Archangel mission. Also I tend to take neutral positions on the more controversial options, like most of the dialogue on the genophage.

Date: 2010-02-03 04:44 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
I hope I can still be suitably renegade in order to have those conversation options despite the fact that I won't be doing anything mean to any of my team members. I can't do that. I just can't.

Date: 2010-02-03 06:14 pm (UTC)
From: [identity profile] oblvndrgn.livejournal.com
Yeah, I maxed out paragon by going for the level 4 Assault Mastery that includes the bonus paragon points, but I definitely had a good quarter of the renegade bar as well. Sometimes it just made more sense. The only time I was renegade when I didn't want to be was Zaeed's (the DLC guy) loyalty mission. Unless you're swimming in paragon points, you pretty much need to go renegade or it's an instant loss, and I did it really early in the game so it was the only option.

Date: 2010-02-03 06:29 pm (UTC)
From: [identity profile] edgehopper.livejournal.com
Really? I did the mission pretty early (I had only gotten Miranda, Jacob, Garrus, Zaeed, and Mordin, and it was the first loyalty mission I tried), went with the main paragon option (saving the people instead of going after the villain), and did just fine. Or are you referring to a different decision?

Date: 2010-02-03 06:42 pm (UTC)
From: [identity profile] oblvndrgn.livejournal.com
No, that's the one. I saved the peoples and the bad guy escaped. After that there was a greyed out paragon option that I couldn't select and no combination of the regular choices seemed to make him loyal. He was less pissed in some of them than others, but no inferno grenade.

Date: 2010-02-04 05:46 am (UTC)
From: [identity profile] neo-leviathan.livejournal.com
Odd. I did that pretty early, first loyalty mission, I don't think I'd even picked up any other characters, and I got the Paragon option (of course, the "paragon" option is to put a gun to his head and lecture him about who's in charge...).
Then again, I do tend to go bananas being a nice guy, so I must have been a bit ahead of the curse :).
I did feel a bit bad that the guy escaped, but if he hadn't tried to burn down the facility, we so would have got the guy >

Profile

trinityvixen: (Default)
trinityvixen

February 2015

S M T W T F S
1234567
89 1011121314
15161718192021
22232425 262728

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 30th, 2026 07:57 am
Powered by Dreamwidth Studios