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Between trips to the bathroom, I managed to complete Mass Effect 3 this weekend. (I typed "4" there by accident at first. Alas, never to be.)

There's been a real hew and cry about the endings, but I don't subscribe to that. I liked how Gabe at Penny Arcade defended it:

"I guess this comes down to when you think the ending starts. Like Tycho, I consider Mass Effect 3 to be “the ending”...I’d argue that if you like ME3 then you liked the ending."

There are plenty of times where that isn't true--where the last five minutes of a thing do ruin your enjoyment of what had come before enough to nullify the whole process. However, whatever the accusations that there is no choice in the endings available (which I have yet to see since I haven't played it through more than once), the ending was bittersweet and lovely, far as I'm concerned. I was under no illusions that, say, the Krogan were going to bake me a cake. (Although the thought of Wrex and Grunt trying to work out how make squishy human food fills me with squishy human laughter.) It was, perhaps, a little strange but not unsatisfying. My actual reaction to the last scenes of the ending were a sort of mushy melting in the center of my chest--bittersweet, a little bit in love, a little bit sad, but a lot hopeful, which is something, playing as Paragon Shepard, I needed to see come into this universe.

There's been some rumbling, too, about choices being nullified by the endings supposedly being virtually the same. (I wouldn't know. I've only played it once and I haven't seen spoilers or vids of the endings.) Being fully honest, though, much as I love this series, the games have only the illusion of choice--enough to create a thousand different Shepards that barely resemble one another, in look or deed, but not to change the overall direction of the story (because no one can write video game code to cover all the directions those many Shepards could take the universe, not really). So I find it hard to take as credible complaints that lack of choice, or an ending that came close to being the same regardless of your readiness or Paragon/Renegade status, made the game bad. You had choices that had consequences in the sequels. But there are no more sequels in which to explore those consequences. What choices, therefore, would be interesting beyond this game?



I am more upset that the franchise is over. I suppose it isn't, really. If I want to try and get different endings, apparently I have to play multiplayer. Or one of two iOS games, which, yes, I've already bought and will put to use with my Renegade Shepard to see if it does diddly or squat. There's always something more you can do, given the way the game has been marketed--more you can buy to get at the cheap thrill version of the fun you had actually playing the game. I've never subscribed to that, which is why I'm annoyed that you can alter your results with things that feel completely extraneous to the game. Multiplayer? Come on now. Are you going to give out codes for reading the comics as well? Might as well, seeing as multiplayer is going to get fuck-all attention from me.

I don't like the necessity of having to pull on more and other media or different genres of video gaming within the same universe in order to achieve within the game you love. If you want more from the game, by all means, have at the comics and the extra missions, but, call me old-fashioned, I believe, for all the choosing of my own adventure within Mass Effect, there was a core story and very little extra was needed or improved it where it was added. It's nice that they are something else I can have if I get too depressed that the story is over. I'm a little depressed, not gonna lie, but it feels cheap to go for those tie-in stories as if they'll satisfy in the same way. I'd almost love to see a trilogy of games that takes place centuries after the ending of Mass Effect 3. Where will the universe be then? That, to me, is more interesting than all the stories of what various folk are doing while Shepard is saving the goddamned galaxy.

Date: 2012-03-19 04:21 pm (UTC)
From: [identity profile] xannoside.livejournal.com
Haven't finished it yet (and since I'm the road, I won't be finishing it for a while, likely), but from what I've read the tie-in stuff isn't necessary to getting better endings, they just help a lot when the other option is grinding single-player to absolute completion (which, knowing you, you might have done depending how much time you've had over the last few weeks).

I guess we'll see what happens when I finish, but if they provided a similar level of choice as they did in the first Dragon Age game, I will be more than satisfied with the endings they have.

On that note, there have been VERY strong hints from BioWare about making sure you keep your ME3 complete save. Take that as you will. ;P

Date: 2012-03-19 06:06 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
So, I played the whole thing thoroughly, as you correctly surmised, and yet my "Galactic Readiness" percentages never went up. That is what changes--and the out-of-thousands score for your war assets as a result--if you do the extra stuff. And apparently that does change the ending you get. [livejournal.com profile] moonlightalice looked it up for me and found my ending to be, like, the third best, despite my near perfect game. (I wasn't a perfectest perfect Paragon by, like, two decisions, and I wasn't bulked up enough to get some final dialogue options, so watch out for that.)

BioWare is such a tease. I don't want them to come back to this universe almost because I doubt it would ever be as good, or be what I really want. What fans really want is for the fun to never end, but in order for it to stay fun, it has to. Of course, I'll still come back. I'll always come back for more of this game. Because knowing how things work doesn't magically make me not want the things that will only hurt me.

Date: 2012-03-19 07:15 pm (UTC)
From: [identity profile] cubby-t-bear.livejournal.com
A lot of the War Assets playing into endings depend on how your previous savegames went. I think there's a save games site somewhere where you can download ridiculously completionist saves other people have played through, to get those benefits.

Date: 2012-03-19 07:21 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
But I HAVE ridiculously completionist saves! I'm a ridiculous completionist! I wonder if I had to do more of the ME and ME 2 DLC to get better at it. Argh, I can't look this up because I don't want to be spoiled...

Date: 2012-03-19 09:16 pm (UTC)
From: [identity profile] cubby-t-bear.livejournal.com
Um. Aren't you done? As in, played through the game? Or are you one of those people who doesn't want to be spoiled for alternatives even after finishing the main plot?

(I don't want to be spoiled the first time through, but after that, I pull out the walkthrough sites and everything).

Date: 2012-03-19 09:31 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
I have two Shepards to play, one Paragon of Paragons, one Renegade of Renegades. Until his playthrough is done, there are endings that cane be spoiled for me. After that, I seriously doubt I'll have the time, energy, or willpower to avoid spoilers and will probably seek them out to put to bed the question of the endings.

You know, I've never used a walkthrough for these games, which may explain why I like them so well--I don't have to. The game makes it clear how much shit you have to do or not, and what bonus shit (like the loyalty missions) is important even though it's not essential. The rest enhances your game or is a waste of time, depending on how you feel about it. There's no "secret weapon" you will be missing in a boss battle. It really is playable without faqs at all, without the neurosis I feel playing some games with so much collectable/side quest shit. That's really impressive.

However, if I ever went back to do my from-the-beginning Shepard update, I would probably use one for certain things, like the exploring planets and such that, in the first game especially, were bigger time-wasters than reward-granters.

Date: 2012-03-20 03:03 pm (UTC)
From: [identity profile] xannoside.livejournal.com
Then I should be in pretty good shape, since the apps do a *lot* for readiness. I'm expecting to hit 100% in all sectors before the end of my trip. ;)

From the rumours, it will likely be a new trilogy set in the future of the timeline, so folks who particularly like the world-building and tone should be happy.

Date: 2012-03-20 04:04 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
Which apps do the most? The Datapad or the action shooter that I will have to have you play for me because I cannot play that *#*&^*^%@$@%! thing?

Future trilogy! FTW! D'aww. God, why do people hate the ending so much? I just thought of it again and I had this little heart-melty shiver in my chest. :)

Date: 2012-03-20 04:37 pm (UTC)
From: [identity profile] xannoside.livejournal.com
Effort-to-gain, datapad. Time-to-gain, shooter (but requires a lot more effort).

As long as you keep coming back periodically, you can gain up to slightly under 1% per ship per sector per hour (you can get up to 5 ships total) with the datapad.

Infiltrator can do it faster because it contributes to all sectors at once, you need to be decent at touch-shooters.

Date: 2012-03-20 04:45 pm (UTC)
From: [identity profile] trinityvixen.livejournal.com
I need to work out how to link my apps to my XBOX account, then, because this is something that might make the playthrough as bastard Shepard--or an inevitable three-game-threepeat character (who I want to make faithful to one person, yet to be determined) more interesting.

The Datapad app sounds more fun for me because it explores the world more, and that is something that genuinely interests me. I am constantly flabbergasted at how much there there is to the universe in these games. Sure, most species are bi-pedal, and of course you have the sex-alien Asari, but they all have kind of complex histories and non-homogeneous populations which is, sad to say, a nuanced representation of alien culture for most of fiction these days. (Popular fiction, I should say. I'm too poorly read in sci-fi to make the claim of books.)

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